| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/UVProjectionTool.h |
Include |
#include "UVProjectionTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UUVProjectionToolProperties : public UInteractiveToolPropertySet
Standard properties
Name | Description | ||
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bWorldSpaceUVScale |
If set, UV scales will be relative to world space so different objects created with the same UV scale should have the same average texel size |
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float |
CylinderProjectToTopOrBottomAngleThreshold |
If triangle normal direction is within this threshold degrees of the cylinder top/bottom plane direction, project UVs to the top/bottom plane instead of the sides |
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ProjectionPrimitiveScale |
Per-axis scaling of projection primitive |
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UVOffset |
Choose the UV offsets |
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UVProjectionMethod |
Choose the UV projection method (cube, cylinder, plane) |
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UVScale |
Choose the UV scale factors |
Name | Description | |
---|---|---|
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UUVProjectionToolProperties() |
Name | Description | ||
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RestoreProperties ( |
Restore saved property values |
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SaveProperties ( |
Save/restore support |