FEditMeshMaterials_MaterialSetChange::Apply

Makes the change to the object

Windows
MacOS
Linux

Override Hierarchy

FChange::Apply()

FEditMeshMaterials_MaterialSetChange::Apply()

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/EditMeshMaterialsTool.h

Include

#include "EditMeshMaterialsTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/EditMeshMaterialsTool.cpp

Syntax

virtual void Apply
(
    UObject * Object
)

Remarks

Makes the change to the object

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