UAttributeEditorTool::Render

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Windows
MacOS
Linux

Override Hierarchy

UInteractiveTool::Render()

UAttributeEditorTool::Render()

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h

Include

#include "AttributeEditorTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/AttributeEditorTool.cpp

Syntax

virtual void Render
(
    IToolsContextRenderAPI * RenderAPI
)

Remarks

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Parameters

Parameter

Description

RenderAPI

Abstraction that provides access to Rendering in the current ToolsContext

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