Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/EditMeshMaterialsTool.h |
Include |
#include "EditMeshMaterialsTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditMeshMaterialsTool : public UMeshSelectionTool
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bHaveModifiedMaterials |
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bHavePendingSubAction |
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CurrentMaterials |
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InitialMaterialKey |
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MaterialProps |
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TValueWatcher< ... |
MaterialSetWatcher |
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PendingSubAction |
Name | Description | ||
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ApplyMaterialAction ( |
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AssignMaterialToSelectedTriangles() |
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ExternalUpdateMaterialSet ( |
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FMaterialSet... |
GetMaterialKey() |
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OnMaterialSetChanged() |
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RequestMaterialAction ( |
Name | Description | ||
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AddSubclassPropertySets() |
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UMeshSelecti... |
CreateEditActions() |
Name | Description | ||
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OnShutdown ( |
Subclasses can override these to customize behavior |
Name |
Description |
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FMaterialSetKey |