| UInteractiveToolPropertySet::SaveProperties()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/ParameterizeMeshTool.h |
Include |
#include "ParameterizeMeshTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/ParameterizeMeshTool.cpp |
virtual void SaveProperties
(
UInteractiveTool * SaveFromTool
)
Setting saving/serialization Save values of current Tool Properties. Implementing these functions is optional and how it is implemented is up to the PropertySet implementation. It is not necessary to save/restore all possible Properties (in many cases this would not make sense). GetPropertyCache() can be used to return an instance of subclasses that is an easy place to save/restore these properties