| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SimplifyMeshTool.h |
Include |
#include "SimplifyMeshTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USimplifyMeshTool :
public USingleSelectionTool,
public IDynamicMeshOperatorFactory
Simple Mesh Simplifying Tool
Name | Description | ||
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SetAssetAPI ( |
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SetWorld ( |
Name | Description | ||
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CanAccept() |
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HasAccept() |
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HasCancel() |
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OnPropertyModified |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
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Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |
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Tick ( |
Allow the Tool to do any necessary processing on Tick |
Name | Description | ||
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TUniquePtr< ... |
MakeNewOperator() |