USimplifyMeshTool

Simple Mesh Simplifying Tool

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SimplifyMeshTool.h

Include

#include "SimplifyMeshTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USimplifyMeshTool :
    public USingleSelectionTool,
    public IDynamicMeshOperatorFactory

Remarks

Simple Mesh Simplifying Tool

Functions

Name Description

Public function Virtual

void

 

SetAssetAPI

(
    IToolsContextAssetAPI* AssetAP...
)

Public function Virtual

void

 

SetWorld

(
    UWorld* World
)

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnPropertyModified

(
    UObject* PropertySet,
    FProperty* Property
)

Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Allow the Tool to do any necessary processing on Tick

Overridden from IDynamicMeshOperatorFactory

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