UUVLayoutTool

Simple Mesh Normal Updating Tool

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/UVLayoutTool.h

Include

#include "UVLayoutTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UUVLayoutTool : public UMultiSelectionTool

Remarks

Simple Mesh Normal Updating Tool

Variables

Constructors

Name Description

Public function

UUVLayoutTool()

Functions

Name Description

Protected function

void

 

GenerateAsset

(
    const TArray< FDynamicMeshOpResult ...
)

Public function Virtual

void

 

SetAssetAPI

(
    IToolsContextAssetAPI* AssetAP...
)

Public function Virtual

void

 

SetWorld

(
    UWorld* World,
    UInteractiveGizmoManager* Gizm...
)

Protected function

void

 

UpdateNumPreviews()

Protected function

void

 

UpdateVisualization()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnPropertyModified

(
    UObject* PropertySet,
    FProperty* Property
)

Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Allow the Tool to do any necessary processing on Tick

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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