| UObjectBase
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Module |
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Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintEditorMode/Public/MeshPaintModeHelpers.h |
Include |
#include "MeshPaintModeHelpers.h" |
class UMeshPaintModeHelpers : public UBlueprintFunctionLibrary
Name | Description | ||
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CanCopyInstanceVertexColors ( |
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CanPasteInstanceVertexColors ( |
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CanPropagateVertexColors ( |
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CanSaveModifiedTextures() |
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CopyVertexColors ( |
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ImportVertexColorsFromTexture ( |
Helper function to import Vertex Colors from a Texture to the specified MeshComponent (makes use of SImportVertexColorsOptions Widget) |
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ImportVertexColorsToSkeletalMesh ( |
Imports vertex colors from a Texture to the specified Skeletal Mesh according to user-set options |
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ImportVertexColorsToStaticMesh ( |
Imports vertex colors from a Texture to the specified Static Mesh according to user-set options |
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ImportVertexColorsToStaticMeshComponent ( |
Imports vertex colors from a Texture to the specified Static Mesh Component according to user-set options |
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PasteVertexColors ( |
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PropagateVertexColors ( |
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RemovePerLODColors ( |
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RetrieveViewportPaintRays ( |
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SaveModifiedTextures() |
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SetRealtimeViewport ( |
Sets whether or not the level viewport should be real time rendered move or viewport as parameter? |
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SetViewportColorMode ( |
Forces the Viewport Client to render using the given Viewport Color ViewMode |
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SwapVertexColors() |
Name |
Description |
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FPaintRay |