FBaseMeshPaintComponentAdapter::RayIntersectAdapter

Returns the hit result which intersect with the given ray

Windows
MacOS
Linux

Override Hierarchy

IMeshPaintComponentAdapter::RayIntersectAdapter()

FBaseMeshPaintComponentAdapter::RayIntersectAdapter()

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/BaseMeshPaintComponentAdapter.h

Include

#include "BaseMeshPaintComponentAdapter.h"

Source

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/BaseMeshPaintComponentAdapter.cpp

Syntax

virtual bool RayIntersectAdapter
(
    FIndex3i & HitTriangle,
    FVector & HitPosition,
    const FVector Start,
    const FVector End
) const

Remarks

Returns the hit result which intersect with the given ray

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