FMeshPaintStaticMeshComponentAdapter::GetComponentToWorldMatrix

Returns the Component to World matrix from the Mesh Component

Windows
MacOS
Linux

Override Hierarchy

IMeshPaintComponentAdapter::GetComponentToWorldMatrix()

FMeshPaintStaticMeshComponentAdapter::GetComponentToWorldMatrix()

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintStaticMeshAdapter.h

Include

#include "MeshPaintStaticMeshAdapter.h"

Source

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintStaticMeshAdapter.cpp

Syntax

virtual FMatrix GetComponentToWorldMatrix() const

Remarks

Returns the Component to World matrix from the Mesh Component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss