| IMeshPaintComponentAdapter::Construct()
|
Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/IMeshPaintComponentAdapter.h |
Include |
#include "IMeshPaintComponentAdapter.h" |
bool Construct
(
UMeshComponent * InComponent,
int32 MeshLODIndex
)
Constructs the adapter for a specific LOD index using the mesh component