| UObjectBase
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Module |
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Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshVertexPaintingTool.h |
Include |
#include "MeshVertexPaintingTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshColorPaintingToolProperties : public UMeshVertexPaintingToolProperties
Name | Description | ||
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bPaintOnSpecificLOD |
When unchecked the painting on the base LOD will be propagate automatically to all other LODs when exiting the mode or changing the selection |
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bWriteAlpha |
Whether or not to apply Vertex Color Painting to the Alpha Channel |
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bWriteBlue |
Whether or not to apply Vertex Color Painting to the Blue Channel |
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bWriteGreen |
Whether or not to apply Vertex Color Painting to the Green Channel |
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bWriteRed |
Whether or not to apply Vertex Color Painting to the Red Channel |
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LODIndex |
LOD Index to which should specifically be painted |
Name | Description | |
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UMeshColorPaintingToolProperties() |
Name | Description | ||
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RestoreProperties ( |
Restore saved property values |
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SaveProperties ( |
Setting saving/serialization Save values of current Tool Properties. |