UMeshColorPaintingToolProperties

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Inheritance Hierarchy

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshVertexPaintingTool.h

Include

#include "MeshVertexPaintingTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshColorPaintingToolProperties : public UMeshVertexPaintingToolProperties

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bPaintOnSpecificLOD

When unchecked the painting on the base LOD will be propagate automatically to all other LODs when exiting the mode or changing the selection

Public variable UProperty Category, EditAnywhere displayname

bool

 

bWriteAlpha

Whether or not to apply Vertex Color Painting to the Alpha Channel

Public variable UProperty Category, EditAnywhere displayname

bool

 

bWriteBlue

Whether or not to apply Vertex Color Painting to the Blue Channel

Public variable UProperty Category, EditAnywhere displayname

bool

 

bWriteGreen

Whether or not to apply Vertex Color Painting to the Green Channel

Public variable UProperty Category, EditAnywhere displayname

bool

 

bWriteRed

Whether or not to apply Vertex Color Painting to the Red Channel

Public variable UProperty Category, EditAnywhere, Meta

int32

 

LODIndex

LOD Index to which should specifically be painted

Constructors

Overridden from UInteractiveToolPropertySet

Name Description

Public function Virtual

void

 

RestoreProperties

(
    UInteractiveTool* RestoreToToo...
)

Restore saved property values

Public function Virtual

void

 

SaveProperties

(
    UInteractiveTool* SaveFromTool
)

Setting saving/serialization Save values of current Tool Properties.

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