Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
Include |
#include "MeshPaintHelpers.h" |
Source |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintHelpers.cpp |
static void ForceRenderMeshLOD
(
UMeshComponent * Component,
int32 LODIndex
)
Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )