UMeshPaintingToolset::ForceRenderMeshLOD

Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )

Windows
MacOS
Linux

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h

Include

#include "MeshPaintHelpers.h"

Source

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintHelpers.cpp

Syntax

static void ForceRenderMeshLOD
(
    UMeshComponent * Component,
    int32 LODIndex
)

Remarks

Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )

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