| UMeshSurfacePointTool::HitTest()
|
Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
Include |
#include "MeshTexturePaintingTool.h" |
Source |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshTexturePaintingTool.cpp |
virtual bool HitTest
(
const FRay & Ray,
FHitResult & OutHit
)
true if the target MeshSource is hit by the Ray