| UObjectBase
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Module |
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Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
Include |
#include "MeshTexturePaintingTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshTexturePaintingTool : public UBaseBrushTool
Name | Description | |
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UMeshTexturePaintingTool() |
Name | Description | ||
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double |
EstimateMaximumTargetDimension() |
Subclasses should implement this to give an estimate of target dimension for brush size scaling |
Name | Description | ||
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HitTest ( |
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OnBeginDrag ( |
UMeshSurfacePointTool implementation |
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OnEndDrag ( |
This function is called when the user releases the button driving a click-drag-release interaction |
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OnUpdateDrag ( |
This function is called each frame that the user is in a click-drag-release interaction |
Name | Description | ||
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CanAccept() |
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HasAccept() |
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HasCancel() |
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OnPropertyModified |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
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Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
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Setup() |
Register InputBehaviors, etc |
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Shutdown ( |
Called by ToolManager to shut down the Tool |
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Tick ( |
Allow the Tool to do any necessary processing on Tick |