UMeshTexturePaintingToolProperties::SaveProperties

Setting saving/serialization Save values of current Tool Properties.

Windows
MacOS
Linux

Override Hierarchy

UInteractiveToolPropertySet::SaveProperties()

UMeshTexturePaintingToolProperties::SaveProperties()

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h

Include

#include "MeshTexturePaintingTool.h"

Source

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshTexturePaintingTool.cpp

Syntax

virtual void SaveProperties
(
    UInteractiveTool * SaveFromTool
)

Remarks

Setting saving/serialization Save values of current Tool Properties. Implementing these functions is optional and how it is implemented is up to the PropertySet implementation. It is not necessary to save/restore all possible Properties (in many cases this would not make sense). GetPropertyCache() can be used to return an instance of subclasses that is an easy place to save/restore these properties

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