| UMeshSurfacePointTool::HitTest()
|
Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshVertexPaintingTool.h |
Include |
#include "MeshVertexPaintingTool.h" |
Source |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshVertexPaintingTool.cpp |
virtual bool HitTest
(
const FRay & Ray,
FHitResult & OutHit
)
true if the target MeshSource is hit by the Ray