| UInteractiveToolPropertySet::SaveProperties()
|
Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshVertexPaintingTool.h |
Include |
#include "MeshVertexPaintingTool.h" |
Source |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshVertexPaintingTool.cpp |
virtual void SaveProperties
(
UInteractiveTool * SaveFromTool
)
Setting saving/serialization Save values of current Tool Properties. Implementing these functions is optional and how it is implemented is up to the PropertySet implementation. It is not necessary to save/restore all possible Properties (in many cases this would not make sense). GetPropertyCache() can be used to return an instance of subclasses that is an easy place to save/restore these properties