Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
Include |
#include "TexturePaintToolset.h" |
Source |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp |
static bool GenerateSeamMask
(
UMeshComponent * MeshComponent,
int32 UVSet,
UTextureRenderTarget2D * SeamRenderTexture,
UTexture2D * Texture,
UTextureRenderTarget2D * RenderTargetTexture
)
Will generate a mask texture, used for texture dilation, and store it in the passed in render target