UTexturePaintToolset::GenerateSeamMask

Will generate a mask texture, used for texture dilation, and store it in the passed in render target

Windows
MacOS
Linux

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h

Include

#include "TexturePaintToolset.h"

Source

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp

Syntax

static bool GenerateSeamMask
(
    UMeshComponent * MeshComponent,
    int32 UVSet,
    UTextureRenderTarget2D * SeamRenderTexture,
    UTexture2D * Texture,
    UTextureRenderTarget2D * RenderTargetTexture
)

Remarks

Will generate a mask texture, used for texture dilation, and store it in the passed in render target

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