Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
Include |
#include "TexturePaintToolset.h" |
Source |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp |
static void RetrieveMeshSectionsForTextures
(
const UMeshComponent * MeshComponent,
int32 LODIndex,
TArray< const UTexture * > Textures,
TArray< FTexturePaintMeshSectionInfo > & OutSectionInfo
)
Retrieve LOD mesh sections from MeshComponent which use one of the given textures