UTexturePaintToolset::RetrieveTexturesForComponent

Retrieves all Paintable Textures from the given MeshComponent

Windows
MacOS
Linux

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h

Include

#include "TexturePaintToolset.h"

Source

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp

Syntax

static void RetrieveTexturesForComponent
(
    const UMeshComponent * Component,
    IMeshPaintComponentAdapter * Adapter,
    TArray< FPaintableTexture > & OutTextures
)

Remarks

Retrieves all Paintable Textures from the given MeshComponent

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