Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
Include |
#include "TexturePaintToolset.h" |
Source |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp |
static void SetupInitialRenderTargetData
(
UTexture2D * InTextureSource,
UTextureRenderTarget2D * InRenderTarget
)
Makes sure that the render target is ready to paint on