UTexturePaintToolset::SetupInitialRenderTargetData

Makes sure that the render target is ready to paint on

Windows
MacOS
Linux

References

Module

MeshPaintingToolset

Header

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h

Include

#include "TexturePaintToolset.h"

Source

/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp

Syntax

static void SetupInitialRenderTargetData
(
    UTexture2D * InTextureSource,
    UTextureRenderTarget2D * InRenderTarget
)

Remarks

Makes sure that the render target is ready to paint on

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