EJacketingTarget

Windows
MacOS
Linux

References

Module

MeshProcessingLibrary

Header

/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Public/MeshProcessingLibrary.h

Include

#include "MeshProcessingLibrary.h"

Syntax

enum EJacketingTarget
{
    Level,
    Mesh,
}

Values

Name

Description

Level

Apply jacketing on the level, will hide/tag/destroy actors and static mesh components.

Mesh

Apply jacketing on the mesh, will remove triangles/vertices.

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