Target

Target to apply the jacketing to.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Jacketing",
          Meta=(DisplayName="Action Level", ToolTip="Action to be applied on actors (Level) or triangles (Mesh)"))
EJacketingTarget Target

Remarks

Target to apply the jacketing to.

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