Module |
|
Header |
/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Public/MeshProcessingLibrary.h |
Include |
#include "MeshProcessingLibrary.h" |
Source |
/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Private/MeshProcessingLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mesh Processing | StaticMesh")
static void DefeatureMesh
(
UStaticMesh * StaticMesh,
int32 LODIndex,
const UMeshDefeaturingParameterObject * Parameters
)
Remove holes, emerging and/or non-emerging, and bumps (features).
Parameter |
Description |
---|---|
StaticMesh |
Static mesh to remove features from. |
LODIndex |
Index of the StaticMesh LOD. |
Parameters |
Parameter values to use for the defeaturing. |