IConstrainedMeshOperator::Deform

Returns the vertex locations of the deformed mesh.

Windows
MacOS
Linux

References

Module

MeshSolverUtilities

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshSolverUtilities/Public/MeshSmoothingUtilities.h

Include

#include "MeshSmoothingUtilities.h"

Syntax

bool Deform
(
    TArray< FVector3d > & PositionBuffer
)

Remarks

Returns the vertex locations of the deformed mesh. Note the array may have empty elements as the index matches the Mesh based VtxId. PositionBuffer[VtxId] = Pos.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss