FMeshSelectionChangeBuilder

[FMeshSelectionChangeBuilder](API\Plugins\ModelingComponents\Changes\FMeshSelectionChangeBuilder) can be used to construct a [FMeshSelectionChange](API\Plugins\ModelingComponents\Changes\FMeshSelectionChange).

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshSelectionChange.h

Include

#include "Changes/MeshSelectionChange.h"

Syntax

class FMeshSelectionChangeBuilder

Remarks

Variables

Name Description

Public variable

TUniquePtr< FMe...

 

Change

Constructors

Name Description

Public function

FMeshSelectionChangeBuilder

(
    EMeshSelectionElementType ElementTy...,
    bool bAdding
)

Initialize of a selection change of given type.

Functions

Name Description

Public function

void

 

Add

(
    int32 ElementID
)

Add ElementID to list of changed elements (which may then be added or removed, depending on bAdding parameter to constructor)

Public function

void

 

Add

(
    const TArray< int32 >& Elements
)

Add Array of elements

Public function

void

 

Add

(
    const TSet< int32 >& Elements
)

Add Set of elements

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss