TUniqueFunction< bool &, FVector3d &)> WorldPointSnapFunc
If this function is set, the hit point will be passed in to this function for snapping. Return false to indicate no snapping occurred.
TUniqueFunction< bool &, FVector3d &)> WorldPointSnapFunc
If this function is set, the hit point will be passed in to this function for snapping. Return false to indicate no snapping occurred.