UOnAcceptHandleSourcesProperties

Standard property settings for tools that create a new actor and need to decide what to do with the input (source) actor(s)

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Inheritance Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h

Include

#include "PropertySets/OnAcceptProperties.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UOnAcceptHandleSourcesProperties : public UInteractiveToolPropertySet

Remarks

Standard property settings for tools that create a new actor and need to decide what to do with the input (source) actor(s)

Variables

Name Description

Public variable UProperty Category, EditAnywhere

EHandleSourcesM ...

 

OnToolAccept

What to do with the source Actors/Components when accepting results of tool.

Functions

Name Description

Public function

void

 

ApplyMethod

(
    const TArray < AActor * >& Acto...,
    UInteractiveToolManager * ToolM...
)

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