FGroupTopologySelector::ExpandSelectionByEdgeLoops

Using the edges in the given selection as starting points, add any "edge loops" containing the edges.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GroupTopologySelector.h

Include

#include "Selection/GroupTopologySelector.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GroupTopologySelector.cpp

Syntax

bool ExpandSelectionByEdgeLoops
(
    FGroupTopologySelection & Selection
)

Remarks

Using the edges in the given selection as starting points, add any "edge loops" containing the edges. An edge loop is a sequence of edges that passes through valence-4 corners through the opposite edge, and may not actually form a complete loop if they hit a non-valence-4 corner.

Parameters

Parameter

Description

Selection

Selection to expand.

bool

true if selection was modified (i.e., were the already selected edges part of any edge loops whose member edges were not yet all selected).

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback