FGroupTopologySelector::Initialize

Initialize the selector with the given Mesh and Topology.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GroupTopologySelector.h

Include

#include "Selection/GroupTopologySelector.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GroupTopologySelector.cpp

Syntax

void Initialize
(
    const FDynamicMesh3 * Mesh,
    const FGroupTopology * Topology
)

Remarks

Initialize the selector with the given Mesh and Topology. This does not create the internal data structures, this happens lazily on GetGeometrySet()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss