UPolygonSelectionMechanic::UpdateSelection

Selection API Intersect the ray with the mesh and update the selection based on the hit element, modifier states, etc

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h

Include

#include "Selection/PolygonSelectionMechanic.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection/PolygonSelectionMechanic.cpp

Syntax

bool UpdateSelection
(
    const FRay & WorldRay,
    FVector3d & LocalHitPositionOut,
    FVector3d & LocalHitNormalOut
)

Remarks

Selection API Intersect the ray with the mesh and update the selection based on the hit element, modifier states, etc

Returns

true if selection was modified

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