bPreferProjectedElement

The following were originally in their own category, all marked as AdvancedDisplay.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="SelectionFilter|Ortho Viewport Behavior")
bool bPreferProjectedElement

Remarks

The following were originally in their own category, all marked as AdvancedDisplay. However, since there wasn't a non-AdvancedDisplay property in the category, they started out as expanded and could not be collapsed. The alternative approach, used below, is to have them in a nested category, which starts out as collapsed. This works nicely. Prefer to select an edge projected to a point rather than the point, or a face projected to an edge rather than the edge.

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