ToolSceneQueriesUtil::FindNearestVisibleObjectHit

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

ToolSceneQueriesUtil::FindNearestVisibleObjectHit

(
    UWorld * World,
    FHitResult & HitResultOut,
    const FRay & Ray,
    const TArray < UPrimitiveComponent &...,
    const TArray < UPrimitiveComponent &...
)

Find the nearest object hit by the LineTrace from Start to End that is currently visible (provides correct result in Editor)

Public function

bool

 

ToolSceneQueriesUtil::FindNearestVisibleObjectHit

(
    UWorld * World,
    FHitResult & HitResultOut,
    const FVector & Start,
    const FVector & End,
    const TArray < UPrimitiveComponent &...,
    const TArray < UPrimitiveComponent &...
)

Find the nearest object hit by the LineTrace from Start to End that is currently visible (provides correct result in Editor)

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