| FQuickTransformer::UpdateCameraState()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisRotator.h |
Include |
#include "Transforms/QuickAxisRotator.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisRotator.cpp |
virtual void UpdateCameraState
(
const FViewCameraState & CameraState
)
Update internal copy of camera state. You must call this for snapping to work!