FQuickAxisRotator::UpdateSnap

Try to find the best snap point for the given Ray, and store in SnapPointOut if found

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References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisRotator.h

Include

#include "Transforms/QuickAxisRotator.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisRotator.cpp

Syntax

virtual bool UpdateSnap
(
    const FRay3d & Ray,
    FVector3d & SnapPointOut
)

Remarks

Try to find the best snap point for the given Ray, and store in SnapPointOut if found

Returns

true if found

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