FQuickAxisTranslater::HaveActiveSnap

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisTranslater.h

Include

#include "Transforms/QuickAxisTranslater.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisTranslater.cpp

Syntax

virtual bool HaveActiveSnap() const

Returns

true if there is an active snap

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss