FQuickTransformer::SetActiveWorldFrame

Set current transform frame to the given frame

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Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h

Include

#include "Transforms/QuickTransformer.h"

Syntax

void SetActiveWorldFrame
(
    const FFrame3d & Frame
)

Remarks

Set current transform frame to the given frame

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