| FQuickTransformer::UpdateCameraState()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
Include |
#include "Transforms/QuickTransformer.h" |
void UpdateCameraState
(
const FViewCameraState & CameraState
)
Update internal copy of camera state. You must call this for snapping to work!