FQuickTransformer::UpdateCameraState

Update internal copy of camera state. You must call this for snapping to work!

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h

Include

#include "Transforms/QuickTransformer.h"

Syntax

void UpdateCameraState
(
    const FViewCameraState & CameraState
)

Remarks

Update internal copy of camera state. You must call this for snapping to work!

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