UBaseDynamicMeshComponent::ApplyChange

Apply a vertex deformation change to the internal mesh (implements [IMeshVertexCommandChangeTarget](API\Plugins\ModelingComponents\Changes\IMeshVertexCommandChangeTarget))

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h

Include

#include "BaseDynamicMeshComponent.h"

Syntax

virtual void ApplyChange
(
    const FMeshVertexChange * Change,
    bool bRevert
)

Remarks

Apply a vertex deformation change to the internal mesh (implements IMeshVertexCommandChangeTarget)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss