| IMeshVertexCommandChangeTarget::ApplyChange()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h |
Include |
#include "BaseDynamicMeshComponent.h" |
virtual void ApplyChange
(
const FMeshVertexChange * Change,
bool bRevert
)
Apply a vertex deformation change to the internal mesh (implements IMeshVertexCommandChangeTarget)