UBaseDynamicMeshComponent::SetOverrideRenderMaterial

Override rendering material support Set an active override render material.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h

Include

#include "BaseDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/BaseDynamicMeshComponent.cpp

Syntax

virtual void SetOverrideRenderMaterial
(
    UMaterialInterface * Material
)

Remarks

Override rendering material support Set an active override render material. This should replace all materials during rendering.

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