UBaseDynamicMeshComponent::SetSecondaryBuffersVisibility

Show/Hide the secondary triangle buffers. Does not invalidate SceneProxy.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h

Include

#include "BaseDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/BaseDynamicMeshComponent.cpp

Syntax

virtual void SetSecondaryBuffersVisibility
(
    bool bVisible
)

Remarks

Show/Hide the secondary triangle buffers. Does not invalidate SceneProxy.

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