| UBaseDynamicMeshComponent::NotifyMaterialSetUpdated()
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/OctreeDynamicMeshComponent.h |
Include |
#include "OctreeDynamicMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/OctreeDynamicMeshComponent.cpp |
virtual void NotifyMaterialSetUpdated()
This is called to tell our RenderProxy about modifications to the material set. We need to pass this on for things like material validation in the Editor.