USimpleDynamicMeshComponent::ApplyChange

Apply a vertex deformation change to the internal mesh

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h

Include

#include "SimpleDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp

Syntax

virtual void ApplyChange
(
    const FMeshVertexChange * Change,
    bool bRevert
)

Remarks

Apply a vertex deformation change to the internal mesh

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