Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h |
Include |
#include "SimpleDynamicMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp |
virtual void EnableSecondaryTriangleBuffers
(
TUniqueFunction< bool *, int32)> SecondaryTriFilterFunc
)
If Secondary triangle buffers are enabled, then we will filter triangles that pass the given predicate function into a second index buffer. These triangles will be drawn with the Secondary render material that is set in the BaseDynamicMeshComponent. Calling this function invalidates the SceneProxy.