USimpleDynamicMeshComponent::FastNotifyTriangleVerticesUpdated

This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles.

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References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h

Include

#include "SimpleDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp

Syntax

void FastNotifyTriangleVerticesUpdated
(
    const TArray < int32 > & Triangles,
    EMeshRenderAttributeFlags UpdatedAttributes
)

Remarks

This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. If a FMeshRenderDecomposition has not been explicitly set, call is forwarded to FastNotifyVertexAttributesUpdated()

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