FVoxelBaseOp

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ModelingOperators

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators/Public/BaseOps/VoxelBaseOp.h

Include

#include "BaseOps/VoxelBaseOp.h"

Syntax

class FVoxelBaseOp : public FDynamicMeshOperator

Variables

Name Description

Public variable

bool

 

bAutoSimplify

Public variable

bool

 

bRemoveInternalSurfaces

Public variable

int

 

InputVoxelCount

Public variable

double

 

MinComponentArea

Public variable

double

 

MinComponentVolume

Inputs

Public variable

int

 

OutputVoxelCount

Public variable

double

 

SimplifyMaxErrorFactor

Destructors

Name Description

Public function Virtual

~FVoxelBaseOp()

Functions

Name Description

Public function Virtual

void

 

PostProcessResult

(
    FProgressCancel * Progress,
    double MeshCellSize
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback