FLinearMesh

Dense index/vertex buffer based representation of the data needed for parameterization

Windows
MacOS
Linux

References

Module

ModelingOperatorsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperatorsEditorOnly/Public/ParameterizationOps/ParameterizeMeshOp.h

Include

#include "ParameterizationOps/ParameterizeMeshOp.h"

Syntax

struct FLinearMesh

Remarks

Dense index/vertex buffer based representation of the data needed for parameterization

Variables

Name Description

Public variable

TArray< int32 >

 

AdjacencyBuffer

Adjacency[tri], Adjacency[tri+1], Adjacency[tri+2] are the three tris adjacent to tri.

Public variable

TArray< int32 >

 

IndexBuffer

Stripped down mesh.

Public variable

TArray< FVector...

 

VertexBuffer

Public variable

TArray< int32 >

 

VertToID

Map from offset in the VertexBuffer to the VertexID in the FDynamicMesh.

Constructors

Name Description

Public function

FLinearMesh

(
    const FDynamicMesh3& Mesh,
    const bool bRespectPolygroups
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss