EModelingModeAssetGenerationLocation

Windows
MacOS
Linux

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h

Include

#include "ModelingToolsEditorModeSettings.h"

Syntax

enum EModelingModeAssetGenerationLocation
{
    AutoGeneratedAssetPath,
    CurrentAssetBrowserPathIfAvailable,
}

Values

Name

Description

AutoGeneratedAssetPath

All generated assets will be stored at the Auto Generated Asset Path configured below

CurrentAssetBrowserPathIfAvailable

Generated assets will be stored in the currently-visible Asset Browser folder if available, otherwise at the Auto Generated Asset Path

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