UMotionTrailEditorMode

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Inheritance Hierarchy

References

Module

MotionTrailEditorMode

Header

/Engine/Plugins/Experimental/MotionTrailEditorMode/Source/MotionTrailEditorMode/Public/MotionTrailEditorMode.h

Include

#include "MotionTrailEditorMode.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMotionTrailEditorMode : public UEdMode

Constructors

Name Description

Public function

UMotionTrailEditorMode()

Destructors

Name Description

Public function Virtual

~UMotionTrailEditorMode()

Functions

Name Description

Public function

void

 

AddTrailTool

(
    const FString & ToolType,
    UE::MotionTrailEditor::FInteractive ...
)

Public function Const

const TArray ...

 

GetHierarchies()

Public function Const

UE::MotionTr ...

 

GetHierarchyForSequencer

(
    ISequencer * Sequencer
)

Public function Const

UMotionTrail ...

 

GetTrailOptions()

Public function Const

const TMap < ...

 

GetTrailTools()

Public function

void

 

RemoveTrailTool

(
    const FString & ToolType,
    UE::MotionTrailEditor::FInteractive ...
)

Overridden from UEdMode

Name Description

Public function Virtual

void

 

ActivateDefaultTool()

Public function Virtual

FEdMode *...

 

AsLegacyMode()

For use by the EditorModeTools class to get the legacy FEdMode type from a legacy FEdMode wrapper You should not need to override this function in your UEdMode implementation.

Public function Virtual

void

 

CreateToolkit()

Public function Virtual

void

 

DrawHUD

(
    FEditorViewportClient * Viewpor...,
    FViewport * Viewport,
    const FSceneView * View,
    FCanvas * Canvas
)

Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.

Public function Virtual

void

 

Enter()

Public function Virtual

void

 

Exit()

Public function Virtual Const

TMap < FName ,...

 

GetModeCommands()

Public function Virtual Const

bool

 

IsCompatibleWith

(
    FEditorModeID OtherModeID
)

Public function Virtual

void

 

Render

(
    const FSceneView * View,
    FViewport * Viewport,
    FPrimitiveDrawInterface * PDI
)

Draws translucent polygons on brushes and volumes.

Public function Virtual Const

bool

 

UsesToolkits()

True if this mode uses a toolkit mode (eventually they all should)

Constants

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